On 07/17/2011 12:43 AM, Michael Fox wrote: > On 15/07/11 11:16, Blankfirstname Blanklastname wrote: >> I'm saddened that a lot of work is done for Blender to work on BSD, >> Linux, MAC and XP but in the process you developers left us Windows 2000 >> users out in the cold. > we cannot help it that we cannot build for win2k. Blender's internals > are not compatible with the win2k system >> There is NOTHING WRONG with Windows 2000 and >> conceivably there's not anything you can't do on XP that can't be done >> on Windows 2000. > > You Couldn't be furthur from the truth, comparing win2k and XP is like > comparing apples and oranges, they are vastly different internally, > win2k is 16bit OS winXP in 32Bit, with different calls to different > systems, may seem the same on the surface but underneith where we work, > is 2 different worlds. Hence support for win2k was dropped >
Are you sure you don't confuse Win2k with Win9x/Me? After all Win2k is NT based and the direct predecessor of XP. (2k = Win NT 5.0, XP = Win NT 5.1) >> Blender is suppose to be open and free and with this >> one snafu, Blender is no longer open and free. > yes blender is still free and open, but the doesn’t mean we are obliged > to cater for everyone, the source is available, you are more then > welcome to get your own builds going, and there is a whole community > that could lend a hand > >> I nor others can run a 2.58 build on our systems because of this >> upgrade. Please build a Windows 2000 Optimized 32 bit. Thanks. > No we will not. we will not be abused or insulted to be you or any one's > slaves we are people, volunteers, thank your lucky stars and be grateful > that blender even exists > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers