Hello all. I'm currently writing an add-on to ease the export of renders and environment maps to the Source game engine, and I'm finding my options when it comes to envmaps extremely limited. I'd like to add the following functions:
bpy.types.EnvironmentMap.save( filename, layout=( (0,0),(0,1),(0,2),(1,0),(1,1),(1,2) ) ) Saves the envmap with the scene render settings. "layout" determines the location of each face in the output image; 1 == EnvironmentMap.resolution. bpy.types.EnvironmentMap.render(ignore_cache=False) Renders the envmap if it is stale. Ignores the camera and indeed goes ahead without one. Might render other envmaps for recursion. "ignore_cache" bypasses the normal envmap cache checks. bpy.types.EnvironmentMap.clear() Same as bpy.ops.texture.envmap_clear(), but without the overhead of setting up then reverting the context. Is there any reason why the above couldn't be added to trunk? _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers