Then I'll begin. :)
On 20/07/2011 2:47, Tom Edwards wrote: > Hello all. I'm currently writing an add-on to ease the export of renders > and environment maps to the Source game engine, and I'm finding my > options when it comes to envmaps extremely limited. I'd like to add the > following functions: > > bpy.types.EnvironmentMap.save( filename, layout=( > (0,0),(0,1),(0,2),(1,0),(1,1),(1,2) ) ) > > Saves the envmap with the scene render settings. "layout" determines the > location of each face in the output image; 1 == EnvironmentMap.resolution. > > bpy.types.EnvironmentMap.render(ignore_cache=False) > > Renders the envmap if it is stale. Ignores the camera and indeed goes > ahead without one. Might render other envmaps for recursion. > "ignore_cache" bypasses the normal envmap cache checks. > > bpy.types.EnvironmentMap.clear() > > Same as bpy.ops.texture.envmap_clear(), but without the overhead of > setting up then reverting the context. > > > Is there any reason why the above couldn't be added to trunk? > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers