Just a comment, I'll prefer if no modifier click is needed to add the re-route point, a mistake in adding a point would be harmless anyway so no point in hiding the point (pun!)
Daniel Salazar 3Developer.com On Wed, Aug 31, 2011 at 1:57 AM, Daniel Salazar - 3Developer.com <zan...@gmail.com> wrote: > I like it, i currently use dummy nodes like "add 0" to get this kind > of "extension" nodes for organization > > http://3developer.com/tmp/extension_nodes.png > > of course your way looks so much better, good thinking :) > > Daniel Salazar > 3Developer.com > > > > On Wed, Aug 31, 2011 at 1:49 AM, j.bak...@atmind.nl <j.bak...@atmind.nl> > wrote: >> Hi all, >> >> I want to discuss this proposal. Many people have requested it, but I want >> to be sure if it is satisfying, or that there are other things that can be >> introduced. >> >> I have limited the proposal to the Compositor tree, but it could be done >> for other tree's. >> >> ===== Proposal ===== >> >> This proposal is a UI enhancement on the node editor to allow better >> workflow with large node systems. >> >> ==== Noodle line ==== >> >> By using MouseClick-SHIFT on a noodle a point will appear. The user can >> positioned this point (Reroute point). >> This point can attach noodles at North, South, East, West >> An arrow will be drawn on noodles between two reroute points >> If noodles reach a certain length, an arrow will be drawn. This way users >> can see the direction of the line. >> Every point can have multiple outputs. Eg you can add multiple points this >> way if you can connect the Combined socket of the renderlayer to other >> nodes in a structured way. >> >> Current patch is limited to the compositor node tree. >> >> http://www.youtube.com/watch?v=l_gyLt-TAzk >> http://projects.blender.org/tracker/index.php?func=detail&aid=28443 >> >> >> ===== Impact ===== >> >> ==== DNA ==== >> >> There is a new NODE_FLAG and SOCK_FLAG called NODE_REROUTE and >> SOCK_REROUTE. telling the UI that it need to draw differently. >> >> ==== UI ==== >> The point is a special node, "RerouteNode". All nodetree will have one. it >> will be in a new submenu named "Helper" in the add node menu. This sub-menu >> will not be visible on screen. >> >> === Operators === >> >> a new operation will be added where the user can click on a line holding a >> certain key and this will add a RoutingNode in that position. >> >> === drawnode.c === >> >> For the RoutingNode a new function is introduced to draw the node. >> When drawing bNodeLink that is connected to a routingnode a different >> algorithm will be used for drawing the bezier. >> >> If the distance traveled on the x-axis is longer than the y-axis the link >> will be connected to the east or west of the node. If the y-axis is longer >> it will be the north of south. >> >> When it is connected to the north of source, the bezier will be adjusted to >> draw it correctly. >> >> When a line will be between two reroute nodes, an arrow will be draw on the >> line. This way the user know where the line is heading to. >> >> ==== nodes/???_ ==== >> >> All node types will get a RerouteNode. currently only the compositor will >> get one. >> A rerouting node contains one input socket and one output socket and uses >> pass buffer to pass the data to the next node >> >> -------------------------------------------------------------------- >> mail2web - Check your email from the web at >> http://link.mail2web.com/mail2web >> >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers