> Not too keen on how the wires get 'pinched' though, I can imagine that > getting annoying. It would probably be better if it tried to keep the > beziers tangent and smooth between the incoming and outgoing wires. >
not that I care since I'll use straight line now, but I agree with Matt for those who use bezier it would be nice if some kind of flow could be keeped > > I think the points themselves (and the arrows) are too big, +1 > Another note, better to test this, get sizes right etc with > lots of nodes and zoomed right out. No production scenes have just 4 nodes > in them, there will be several, and you need to zoom out ot see them all, > so > it would be good to know if it's awkward when used in that context or not. > Use one of the sintel setup :-) > > > On Wed, Aug 31, 2011 at 5:49 PM, j.bak...@atmind.nl <j.bak...@atmind.nl > >wrote: > > > Hi all, > > > > I want to discuss this proposal. Many people have requested it, but I > want > > to be sure if it is satisfying, or that there are other things that can > be > > introduced. > > > > I have limited the proposal to the Compositor tree, but it could be done > > for other tree's. > > > > ===== Proposal ===== > > > > This proposal is a UI enhancement on the node editor to allow better > > workflow with large node systems. > > > > ==== Noodle line ==== > > > > By using MouseClick-SHIFT on a noodle a point will appear. The user can > > positioned this point (Reroute point). > > This point can attach noodles at North, South, East, West > > An arrow will be drawn on noodles between two reroute points > > If noodles reach a certain length, an arrow will be drawn. This way users > > can see the direction of the line. > > Every point can have multiple outputs. Eg you can add multiple points > this > > way if you can connect the Combined socket of the renderlayer to other > > nodes in a structured way. > > > > Current patch is limited to the compositor node tree. > > > > http://www.youtube.com/watch?v=l_gyLt-TAzk > > http://projects.blender.org/tracker/index.php?func=detail&aid=28443 > > > > > > ===== Impact ===== > > > > ==== DNA ==== > > > > There is a new NODE_FLAG and SOCK_FLAG called NODE_REROUTE and > > SOCK_REROUTE. telling the UI that it need to draw differently. > > > > ==== UI ==== > > The point is a special node, "RerouteNode". All nodetree will have one. > it > > will be in a new submenu named "Helper" in the add node menu. This > sub-menu > > will not be visible on screen. > > > > === Operators === > > > > a new operation will be added where the user can click on a line holding > a > > certain key and this will add a RoutingNode in that position. > > > > === drawnode.c === > > > > For the RoutingNode a new function is introduced to draw the node. > > When drawing bNodeLink that is connected to a routingnode a different > > algorithm will be used for drawing the bezier. > > > > If the distance traveled on the x-axis is longer than the y-axis the link > > will be connected to the east or west of the node. If the y-axis is > longer > > it will be the north of south. > > > > When it is connected to the north of source, the bezier will be adjusted > to > > draw it correctly. > > > > When a line will be between two reroute nodes, an arrow will be draw on > the > > line. This way the user know where the line is heading to. > > > > ==== nodes/???_ ==== > > > > All node types will get a RerouteNode. currently only the compositor will > > get one. > > A rerouting node contains one input socket and one output socket and uses > > pass buffer to pass the data to the next node > > > > -------------------------------------------------------------------- > > mail2web - Check your email from the web at > > http://link.mail2web.com/mail2web > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers