> > This reminds a lot of what happens with NURBS, Meta or Text > objects. So one Blenderish approach would be to add a new object type > that has high level controls and can be converted into meshes when > needed. It would fit the user workflow 100% and you have other code > examples to follow.
Good idea. With fully scriptable controls, you could do something like this: http://www.youtube.com/watch?v=jOLhnwllpgs -- Dr. Lars Krueger NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! Jetzt informieren: http://www.gmx.net/de/go/freephone _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers