> 
> This reminds a lot of what happens with NURBS, Meta or Text
> objects. So one Blenderish approach would be to add a new object type
> that has high level controls and can be converted into meshes when
> needed. It would fit the user workflow 100% and you have other code
> examples to follow.

Good idea. With fully scriptable controls, you could do something like this:
http://www.youtube.com/watch?v=jOLhnwllpgs


-- 
Dr. Lars Krueger


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