> This reminds a lot of what happens with NURBS, Meta or Text
> objects. So one Blenderish approach would be to add a new object type
> that has high level controls and can be converted into meshes when
> needed. It would fit the user workflow 100% and you have other code
> examples to follow.

Yes, that's one way to implement the proposal.
It should also enable us to reuse existing geometry-generation code IMO (be it 
blender-internal or from scripts). Not sure how easy that is on the coding side 
though.

Cheers,
Martin
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