> This reminds a lot of what happens with NURBS, Meta or Text > objects. So one Blenderish approach would be to add a new object type > that has high level controls and can be converted into meshes when > needed. It would fit the user workflow 100% and you have other code > examples to follow.
Yes, that's one way to implement the proposal. It should also enable us to reuse existing geometry-generation code IMO (be it blender-internal or from scripts). Not sure how easy that is on the coding side though. Cheers, Martin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers