gah, got a bit of a problem here, afaik the nodetree gets the IOR for the entire material from what ever node it decides. So i'm having to set the same ior for all the shaders in a nodetree which is by itself annoying, however it get's worst when certain materials are shared with other nodetrees where I wan't other IOR values. Since blender doesn't support mixing multiple IOR materials I guess we need to move IOR to the Render Pipeline Options panel and make ir a nodetree option?
cheers Daniel Salazar 3Developer.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers