gah, got a bit of a problem here, afaik the nodetree gets the IOR for
the entire material from what ever node it decides. So i'm having to
set the same ior for all the shaders in a nodetree which is by itself
annoying, however it get's worst when certain materials are shared
with other nodetrees where I wan't other IOR values. Since blender
doesn't support mixing multiple IOR materials I guess we need to move
IOR to the Render Pipeline Options panel and make ir a nodetree
option?

cheers

Daniel Salazar
3Developer.com
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