It's been like that for years, same with the transmission settings as well. Last time I tried, there were other problems using refracting materials in node trees too - it doesn't really work properly and is better to just avoid avoid node materials for this purpose (or use another renderer :).
On Sat, Oct 15, 2011 at 4:09 PM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > gah, got a bit of a problem here, afaik the nodetree gets the IOR for > the entire material from what ever node it decides. So i'm having to > set the same ior for all the shaders in a nodetree which is by itself > annoying, however it get's worst when certain materials are shared > with other nodetrees where I wan't other IOR values. Since blender > doesn't support mixing multiple IOR materials I guess we need to move > IOR to the Render Pipeline Options panel and make ir a nodetree > option? > > cheers > > Daniel Salazar > 3Developer.com > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers