cool. if we only had ptex!

Daniel Salazar
3Developer.com



On Wed, Oct 26, 2011 at 5:04 PM, Alex Fraser <adfr...@vpac.org> wrote:
> Hi all,
>
> I have submitted a patch that allows render baking directly to vertex 
> colours. The advantage of this is that it doesn't require a UV map, but the 
> quality of the bake will depend on the resolution of the mesh.
>
>    
> http://projects.blender.org/tracker/?func=detail&atid=127&aid=29035&group_id=9
>    http://www.pasteall.org/pic/19692
>
> It currently works well for all bake modes except full render, shadow and AO. 
> Full render and shadow have the occasional black vertex, and AO has its 
> values shifted randomly. Increasing the number of samples for AO fixes it, so 
> I guess it's just unstable noise. Baking from selected to active works too.
>
> Baking a modified mesh (e.g. subdivision surface) does not work; it will 
> segfault due to the different number of vertices. Maybe the bake should just 
> skip objects that use such modifiers?
>
> Ton, you might be interested in the patch because it adds a new field 
> 'origindex' to VlakTableNode, as suggested by Brecht. This maps from VlakRen 
> back to the face in the source mesh. It is only populated when doing a vertex 
> colour bake.
>
> Any feedback on this patch would be welcome.
>
> Cheers,
> Alex
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