cool. if we only had ptex! Daniel Salazar 3Developer.com
On Wed, Oct 26, 2011 at 5:04 PM, Alex Fraser <adfr...@vpac.org> wrote: > Hi all, > > I have submitted a patch that allows render baking directly to vertex > colours. The advantage of this is that it doesn't require a UV map, but the > quality of the bake will depend on the resolution of the mesh. > > > http://projects.blender.org/tracker/?func=detail&atid=127&aid=29035&group_id=9 > http://www.pasteall.org/pic/19692 > > It currently works well for all bake modes except full render, shadow and AO. > Full render and shadow have the occasional black vertex, and AO has its > values shifted randomly. Increasing the number of samples for AO fixes it, so > I guess it's just unstable noise. Baking from selected to active works too. > > Baking a modified mesh (e.g. subdivision surface) does not work; it will > segfault due to the different number of vertices. Maybe the bake should just > skip objects that use such modifiers? > > Ton, you might be interested in the patch because it adds a new field > 'origindex' to VlakTableNode, as suggested by Brecht. This maps from VlakRen > back to the face in the source mesh. It is only populated when doing a vertex > colour bake. > > Any feedback on this patch would be welcome. > > Cheers, > Alex > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers