Hi, On Thu, Oct 27, 2011 at 1:04 AM, Alex Fraser <adfr...@vpac.org> wrote: > Baking a modified mesh (e.g. subdivision surface) does not work; it will > segfault due to the different number of vertices. Maybe the bake should just > skip objects that use such modifiers?
The origindex layer should be able to deal with this. If the value is ORIGINDEX_NONE, just skip baking that vertex, any other values should be a valid vertex index in the original Mesh. Brecht. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers