Hi I followed your conversation and also contatcted Damien ( original GHOST_cocoa writer ) for send us a helping hand. I must say i also don´t think this is especially an OSX issue now, due i never had any problems handling unicode in OSX else. Must be a special case in Blender.
Also all debug prints show up right outputs in several places. Again i like to point out that for example "öäüÖÄÜ" is only shown wrong in outliner ( "öäüOAU") but when exported to an external script ( luxblend here ), pby output was right sending it as "öäüÖÄÜ". I formerly got some misinformation on the state of usability in other OS, so this seems a more general problem. Thus i don´t see atm a needed change for OSX in GHOST rather than checking outliner and perhaps other modules. Jens _____________________________________ Jens Verwiebe Allerskehre 44 - 22309 Hamburg Tel.: +49 40 68 78 50 mobil: +49 172 400 49 07 mailto: i...@jensverwiebe.de web: http://www.jensverwiebe.de _____________________________________ _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers