Hi

I followed your conversation and also contatcted Damien ( original GHOST_cocoa 
writer ) for
send us a helping hand.
I must say i also don´t think this is especially an OSX issue now, due i never 
had any problems
handling unicode in OSX else.
Must be a special case in Blender.

Also all debug prints show up right outputs in several places.
Again i like to point out that for example "öäüÖÄÜ" is only shown
wrong in outliner ( "öäüOAU") but when exported to an external script
( luxblend here ), pby output was right sending it as "öäüÖÄÜ".


I formerly got some misinformation on the state of usability in other OS, so 
this seems a more general problem.

Thus i don´t see atm a needed change for OSX in GHOST rather than checking 
outliner and perhaps other modules.

Jens
_____________________________________

Jens Verwiebe
Allerskehre 44  -  22309 Hamburg

Tel.: +49 40 68 78 50
mobil: +49 172 400 49 07
mailto: i...@jensverwiebe.de
web:  http://www.jensverwiebe.de
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