Right, in the stamping result, the öäüÖÄÜ shows fine now, but still not in the textfield.
Jens Am 02.11.2011 um 11:56 schrieb Campbell Barton: > Strange this fails for you, > > I've uploaded the blend file which works when stamping the rendered > image (because of the different font), but only displays correctly in > the UI for me with the patch applied. > > http://www.graphicall.org/ftp/ideasman42/unicode_stamp.blend > > On Wed, Nov 2, 2011 at 9:42 PM, Jens Verwiebe <[email protected]> wrote: >> I tested the patch but it changed nothing for me on OSX. >> >> BTW: pasting ÖÄÜ from a texteditor worked also before, >> so still unsure about the real background of the problem. >> >> Jens >> >> >> >> >> >> Am 02.11.2011 um 10:40 schrieb Campbell Barton: >> >>> On Wed, Nov 2, 2011 at 6:57 PM, Jens Verwiebe <[email protected]> wrote: >>>> Hi >>>> >>>> I followed your conversation and also contatcted Damien ( original >>>> GHOST_cocoa writer ) for >>>> send us a helping hand. >>>> I must say i also don´t think this is especially an OSX issue now, due i >>>> never had any problems >>>> handling unicode in OSX else. >>>> Must be a special case in Blender. >>>> >>>> Also all debug prints show up right outputs in several places. >>>> Again i like to point out that for example "öäüÖÄÜ" is only shown >>>> wrong in outliner ( "öäüOAU") but when exported to an external script >>>> ( luxblend here ), pby output was right sending it as "öäüÖÄÜ". >>>> >>>> >>>> I formerly got some misinformation on the state of usability in other OS, >>>> so this seems a more general problem. >>>> >>>> Thus i don´t see atm a needed change for OSX in GHOST rather than checking >>>> outliner and perhaps other modules. >>>> >>>> Jens >>> >>> Double checked and quite sure this is a font issue only, you can check >>> this by replacing blenders normal font with the mono font and "öäüÖÄÜ" >>> display correctly in the text button view. >>> patch for testing: http://www.pasteall.org/25991/diff >>> >>> >>> note: to get the text into blender I had to save the text to a utf8 >>> encoded file, load the text in blenders text editor, then paste into a >>> text button field, copying directly from firefox gives invalid utf8 >>> chars, but this shouldn't be an issue as long as input is utf8. >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _____________________________________ >> >> Jens Verwiebe >> Allerskehre 44 - 22309 Hamburg >> >> Tel.: +49 40 68 78 50 >> mobil: +49 172 400 49 07 >> mailto: [email protected] >> web: http://www.jensverwiebe.de >> _____________________________________ >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _____________________________________ Jens Verwiebe Allerskehre 44 - 22309 Hamburg Tel.: +49 40 68 78 50 mobil: +49 172 400 49 07 mailto: [email protected] web: http://www.jensverwiebe.de _____________________________________ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
