Hi Douglas, et al On 11/11/11 16:56, Knapp wrote: > On Fri, Nov 11, 2011 at 1:50 AM, Mike S<blender...@mikes.id.au> wrote: >> Hi all, >> >> Just playing with the latest build # r41746. (built scons, gcc4.6.1 OSX >> 10.7) >> >> I was trying to get dynamic paint output to render on cycles. It does to >> some degree ( using the vertex colour option for the canvas on a >> subdivided plane) I can see the correct result in the preview window >> but, if I render I only get the brush object rendered correctly and the >> canvas is black . >> >> See image : http://www.pasteall.org/pic/20441 >> >> The preview I can refresh easily after scrubbing the animation by simply >> changing the preview window from Rendered to another mode and back again >> ( this would be good do automatically when the animation is stopped or >> static for a second or so rather than have to do it manually - same >> issue with fluid sims with cycles ) >> >> However in the render window the canvas is always black. Not sure why >> this should be given the preview rendering should be the same engine as >> the final render? Is this a bug or is dynamic paint in this mode >> (vertex) not supposed to work with Cycles? >> >> Cheers, >> >> Mike. > > I had a problem a lot like this with both particles. Does it not work > yet with them?
It does work with Object or Group particle type as long as they have been assigned a Cycles shader type. Halo/Hair/Strand shaders etc are still to be implemented I believe. > I also had that problem when using image texture and then clicking the > first button with the little folded picture so that you can choose > preloaded images. It does not work but if you cick the file loading > button on the same line and load the pic it works. Maybe this info > will help? I have not filed a bug report on this yet, was planning to > confirm on a newer version first but if you do confirm I would like to > know so I can file the report, on the other hand I bet it is already > filed or known by now. Yes I noticed that, I think there was a mention of something like this in the commit messages a while ago. You may have to set the Vector (mapping) to "Generated" for it to work (on a plane) or UV (on an unwrapped object) otherwise the default "Default" Vector setting is mucked up and you get a smeared out colour based upon the image. I *thought* it used to work immediately with a plane in the past although I could be mistaken. My uncertainty is with the Preview vs. Render window visibility of textures being different. I suspect it may be something to do with the compositing side of things which is still to be integrated with Cycles output. Mike. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers