The exporter i submitted handles both parented objects and shared meshes between instances. If you have testcases where this doesn't work, send them over and i'll see what is wrong.
Juan here, please check it the code and report back? > > As it is at the moment, I found it too buggy to use. It doesn't handle > parented objects well at all. My most basic test is a chain of 3 > empties, translated and rotated. All 3 imported back at 0,0,0 and the > child ones have the wrong rotations. > > I had a quick look at the code, and decided it was overly simplistic and > wouldn't handle a lot of valid cases correctly. A mesh shared between > two objects for example, I think would end up stored as two meshes > rather than one with multiple links to it. > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers