I agree we need to test our COLLADA exporter AND our COLLADA importer, against various applications.
In addition, you might want to test your export/import using the official conformance test: http://www.khronos.org/conformance/implementers/collada (I think this test became available free of charge) Thanks, Erwin On 7 February 2012 09:34, Brecht Van Lommel <brechtvanlom...@pandora.be> wrote: > Hi, > > On Tue, Feb 7, 2012 at 10:28 AM, Arystanbek Dyussenov > <arysta...@gmail.com> wrote: >>> At the moment i only can verify that the exported rig and >>> the mesh weights are now recognized from the >>> Second Life Importer. But it would be of a much higher value >>> if there where some "Collada standard viewer" where we can >>> check the exports. >>> >>> >> I think we could use FX-Composer. It is free and, as it seems to me, has a >> good level of COLLADA support. > > I think we should not make the assumption that there is a standard > viewer that we can check everything against, in practice it just needs > to be tested against many applications like MeshLab, Sketchup, Max, > Maya, ... same as was done for FBX. Otherwise you just end up fixing > things for one application and breaking it for others again. > > Brecht. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers