I agree we need to test our COLLADA exporter AND our COLLADA importer,
against various applications.

In addition, you might want to test your export/import using the
official conformance test:
http://www.khronos.org/conformance/implementers/collada
(I think this test became available free of charge)

Thanks,
Erwin




On 7 February 2012 09:34, Brecht Van Lommel <brechtvanlom...@pandora.be> wrote:
> Hi,
>
> On Tue, Feb 7, 2012 at 10:28 AM, Arystanbek Dyussenov
> <arysta...@gmail.com> wrote:
>>> At the moment i only can verify that the exported rig and
>>> the mesh weights are now recognized from the
>>> Second Life Importer. But it would be of a much higher value
>>> if there where some "Collada standard viewer" where we can
>>> check the exports.
>>>
>>>
>> I think we could use FX-Composer. It is free and, as it seems to me, has a
>> good level of COLLADA support.
>
> I think we should not make the assumption that there is a standard
> viewer that we can check everything against, in practice it just needs
> to be tested against many applications like MeshLab, Sketchup, Max,
> Maya, ... same as was done for FBX. Otherwise you just end up fixing
> things for one application and breaking it for others again.
>
> Brecht.
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