Hi,

We're going in a circle now again, back to where it all started!

Let's try to solve this complex issue in tiny little steps with Gaia Clary's 
team.
They are actual stakeholders (= they use and need collada). If more 
stakeholders pop up we can add them to the team too, and together they can 
define what to use for testing and validation.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 7 Feb, 2012, at 20:04, Erwin Coumans wrote:

> I agree we need to test our COLLADA exporter AND our COLLADA importer,
> against various applications.
> 
> In addition, you might want to test your export/import using the
> official conformance test:
> http://www.khronos.org/conformance/implementers/collada
> (I think this test became available free of charge)
> 
> Thanks,
> Erwin
> 
> 
> 
> 
> On 7 February 2012 09:34, Brecht Van Lommel <brechtvanlom...@pandora.be> 
> wrote:
>> Hi,
>> 
>> On Tue, Feb 7, 2012 at 10:28 AM, Arystanbek Dyussenov
>> <arysta...@gmail.com> wrote:
>>>> At the moment i only can verify that the exported rig and
>>>> the mesh weights are now recognized from the
>>>> Second Life Importer. But it would be of a much higher value
>>>> if there where some "Collada standard viewer" where we can
>>>> check the exports.
>>>> 
>>>> 
>>> I think we could use FX-Composer. It is free and, as it seems to me, has a
>>> good level of COLLADA support.
>> 
>> I think we should not make the assumption that there is a standard
>> viewer that we can check everything against, in practice it just needs
>> to be tested against many applications like MeshLab, Sketchup, Max,
>> Maya, ... same as was done for FBX. Otherwise you just end up fixing
>> things for one application and breaking it for others again.
>> 
>> Brecht.
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