I believe the cube vs. torus difference is that one is an actual mesh type in C (cube), and the other is added purely via python (torus). But if you mean WHY as in "why don't we fix that?", then your guess is as good as mine. :)
On Tue, Feb 21, 2012 at 5:04 PM, Thomas Dinges <blen...@dingto.org> wrote: > Hi, > Today I became aware of some inconsistencies. I really doubt that this > is intentional, because it does not make any sense! > > 1) Add a Camera and add a Cube > The Camera is always aligned to view (the option for that is even > missing in the Toolbar) > The Cube is not aligned but the option is there. > > 2) > When I add a Cube and change the Operator settings, for example the > rotation, this is gone when I add another cube, I have to change the > rotation again. > But if I change some Operator settings for the Torus Mesh, it remembers > my settings and a second torus has the same size etc like my first one. > > Why is that totally inconsistent? > > Regards, > Thomas > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers