On Wed, Feb 22, 2012 at 12:26 AM, pete larabell <xgl.asyl...@gmail.com> wrote: > I believe the cube vs. torus difference is that one is an actual mesh > type in C (cube), and the other is added purely via python (torus). > But if you mean WHY as in "why don't we fix that?", then your guess is > as good as mine. :)
I would say that as you build, most of the time you need the basic added meshes to be the same size, so keeping the setting makes good sense to me. I would be nice to have it uniform, if that is easy to fix. It is something that has annoyed me in the past, even to the point that I thought the cube failed to be added because it so much bigger that my current view. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers