Hi. Afaik game engine already supports stereoscopic images. Moreover, I don't think sterescopic vision is hard to implement. You just need to cameras. But for 3D monitors, developers must have them to test it. Moreover, 3d displays aren't very popular yet (but indeed, useful). Anaglyphic solution is also acceptable as 3d view is black and white. I think it is relatively easy to implement, but you need to find a developer. (big problem) Afaik, nobody is doing 3d 3d view port.
Best Regards, Alex On Mon, Feb 27, 2012 at 7:29 PM, Torsten Mohr <tm...@s.netic.de> wrote: > Hi everybody, > > i hope this is the right forum for asking this question, but i wonder if > there > are any plans to support 3D capable hardware in blenders 3D View? > > I have a monitor that works with polarisation filters, others may have > shutter > glasses and even support of anaglyph red-cyan view may be thinkable. > > Wouldn't that be a nice feature and maybe a good help when modelling? > > > Best regards, > Torsten. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers