Hi, i think the mouse cursor would also need to be 3D, e.g. using the mouse for two dimensions and the scroll wheel for the third? Just a rough idea, not much though spent on it. A 3D input device would be better.
Also, the distance of the two cameras (eye distance) would need to be changeable (or cleverly adapt to the scene?) to give a good 3D impression. I agree, the camera should not get too close to objects (or also make the eye distance smaller?), the 3D effect would get really bad. There are some things to think about, but yet not a k.o. for this feature. I hope other people also get into the discussion. Looking at objects in 3D, e.g. in "netfabb" gives a nice impression. Best regards, Torsten. > Hi, > > While it's a nice idea, this wouldn't be easy to implement. If the view was > in stereo, any point on the screen would have two vectors into the scene - > so how do you know which object you're pointing to with the mouse? You have > to either choose one eye, or have another way to define the ray, e.g. a > 6dof input device. It also means Blender would have to be very careful not > to let objects come too close to the camera, or else the 2D interface (the > mouse cursor and other 2D UI elements) would appear to be inside the 3D > objects, resulting in very unpleasant clipping (it would give you a > headache). > > Cheers, > Alex > > On 28 February 2012 13:54, Alexandr Kuznetsov <kuzsa...@gmail.com> wrote: > > Hi. > > Afaik game engine already supports stereoscopic images. Moreover, I don't > > think sterescopic vision is hard to implement. You just need to cameras. > > But for 3D monitors, developers must have them to test it. Moreover, 3d > > displays aren't very popular yet (but indeed, useful). Anaglyphic > > solution is also acceptable as 3d view is black and white. > > I think it is relatively easy to implement, but you need to find a > > developer. (big problem) Afaik, nobody is doing 3d 3d view port. > > > > Best Regards, > > Alex > > > > On Mon, Feb 27, 2012 at 7:29 PM, Torsten Mohr <tm...@s.netic.de> wrote: > >> Hi everybody, > >> > >> i hope this is the right forum for asking this question, but i wonder if > >> there > >> are any plans to support 3D capable hardware in blenders 3D View? > >> > >> I have a monitor that works with polarisation filters, others may have > >> shutter > >> glasses and even support of anaglyph red-cyan view may be thinkable. > >> > >> Wouldn't that be a nice feature and maybe a good help when modelling? > >> > >> > >> Best regards, > >> Torsten. > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers