Hey, my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an avid programmer with slight focus on 3D graphics and 3D file interchange in special.
I found Blender's idea list for GSoC this year and there are some topics that I'd be very interested in working on - but maybe I should first explain my background. Some years ago I co-founded and manage to this day the development of Open Asset Import Library (assimp, http://assimp.sf.net), which is a portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats, including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I think it's the only open source implementation of the format, apart from Blender itself and Bullet). There are various (incomplete) scripts to integrate Assimp into Blender around. A possible idea for GSoC would be to integrate our library directly into Blender - but given how many formats Blender supports already, I'm not absolutely sure it would add significant value - but maybe you think different? Anyway, looking at the idea list on blenderwiki, everything in the Import/Export section would nicely suit my background. I read that Collada is already in the works, but I could tackle proper ASCII FBX import support for Blender (I do actually like biting myself through file formats that lack full specifications). IGES/Step would also be a nice option, I did write STEP parsing code for Assimp's IFC importer in the past so I'm not totally new to the topic. I hope this wasn't too lengthy :-) Looking forward to your feedback! Bye, Alex _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers