Having FBX import in Blender would be great. Once you have ascii, you can also do binary:
IrrExt as part of Irrlicht has some primivite ascii/binary FBX importer, with very limited features. http://irrext.svn.sourceforge.net/viewvc/irrext/trunk/extensions/scene/IMeshLoader/fbx I added the source code with working Visual Studio 2010 project files in http://code.google.com/p/gamekit/downloads/list Just for the record, gamekit has 2 different .blend file importers, one called bParse another FBT, if you are interested: http://code.google.com/p/gamekit/source/browse/#svn%2Ftrunk bParse is under gamekit/trunk/Dependencies/Source/Blender25, File Binary Tables is under gamekit/trunk/Tools/FileTools Thanks and good luck! Erwin On 24 March 2012 19:13, Alexander Gessler <alexander.gess...@gmx.net> wrote: > Hey, > > my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an > avid programmer with slight focus on 3D graphics and 3D file interchange > in special. > > I found Blender's idea list for GSoC this year and there are some topics > that I'd be very interested in working on - but maybe I should first > explain my background. > > Some years ago I co-founded and manage to this day the development of > Open Asset Import Library (assimp, http://assimp.sf.net), which is a > portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats, > including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I > think it's the only open source implementation of the format, apart from > Blender itself and Bullet). There are various (incomplete) scripts to > integrate Assimp into Blender around. A possible idea for GSoC would be > to integrate our library directly into Blender - but given how many > formats Blender supports already, I'm not absolutely sure it would add > significant value - but maybe you think different? > > Anyway, looking at the idea list on blenderwiki, everything in the > Import/Export section would nicely suit my background. I read that > Collada is already in the works, but I could tackle proper ASCII FBX > import support for Blender (I do actually like biting myself through > file formats that lack full specifications). IGES/Step would also be a > nice option, I did write STEP parsing code for Assimp's IFC importer in > the past so I'm not totally new to the topic. > > I hope this wasn't too lengthy :-) Looking forward to your feedback! > > Bye, Alex > > > > > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers