+1000 Where do I sign for this?
On Tue, Mar 27, 2012 at 9:58 PM, Jason Wilkins <jason.a.wilk...@gmail.com>wrote: > This year I am considering proposing a new viewport for Blender as a > Summer of Code project. > > Name is subject to change. I've already had one person think that I > want to preview compositing nodes in the view port. That is not my > proposal. > > This email is to solicit some feedback so that I can write a good > proposal or change my focus and propose something else. > > The problems as I currently see them: > > * The current view port rendering code in Blender is a mess. > > * Extending the view port has to be done ad hoc and is even > recommended against due to its complexity > > * Taking advantage of modern opengl features might be especially > difficult. These include: > - pixel buffers > - floating point or HDR formats > - depth textures > > Parts of a possible proposal: > > * re-factor all view port drawing operations into a set of composable > commands > * enable rendering to pixel buffers > * compose pixel buffers using GLSL and/or blending operations > * new view port modes can be written as scripts, like Render Monkey or > DirectX Effect format (or even Quake 3 if you wanna go back that far) > * re-enable all current view port modes as just simple scripts in the new > system > * create new view port modes (like Material Capture or SSAO) > * let expert users create their own custom viewports > * the ability to control view port script parameters using RNA, i.e., > automatically add controls to the UI > > I am not proposing doing anything with the GLSL code generator that is > used for materials. > > I have not looked into how this integrates with the different view > port drawing modes (triple, etc.) > > I am concerned that PBVH drawing in 'partial redraw' mode may be more > difficult to integrate, or not. > > Cursor rendering probably is not affected. > > I discussed this briefly with Ton, he had some ideas about glowing > outlines around objects. That kind of feature would be possible. > Part of my proposal could include a set of example view ports scripts > like that to get the expert users started. > > I'd like to really focus this year on a single goal with an easily > defined deliverable. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers