When I began to use Blender I chose to use LMB selection because I was accustomed to other applications. I had soon to switch back to RMB selection because left button functions overlapped with selection. Now I think that RMB selection is the best choice and I'd like to use it also in other applications: I can't change selection accidentally and functions are distributed evenly among the two buttons. Maybe you could solve LMB selection conflicts while keeping RMB selection and current mouse-button mapping fully functional.

Fabio Massaioli

On Fri, 6 Apr 2012, Nathan Vegdahl wrote:

I agree with this but I was about to try doing just this when someone
on IRC warned me off of it saying it messes up to much in Blender. Was
this just BS, or is there some truth to it?

That's based on the option in the user preferences.  It may be true,
I'm not sure.  In our case, though, we're creating an entire new input
map, so there's no reason it needs to be an issue.

--Nathan

On Fri, Apr 6, 2012 at 2:26 PM, Knapp <magick.c...@gmail.com> wrote:
On Fri, Apr 6, 2012 at 11:21 PM, Nathan Vegdahl <ces...@cessen.com> wrote:
Those things said - I've been "trying" LMB-select for a couple of years.  I
have to say, I much prefer it, as LMB for select is ubiquitous in virtually
all other pieces of software I use.

Dare I suggest you try this out as well Nathan?

Yup!  I'm kind of assuming that we'll switch to LMB-select as default.
 Unless there are some strong arguments against, it seems like it's
high time to join the rest of the world on this.  And I say this as
someone that is extremely used to RMB-select in Blender.

--Nathan

I agree with this but I was about to try doing just this when someone
on IRC warned me off of it saying it messes up to much in Blender. Was
this just BS, or is there some truth to it?


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