One of the problem is with the use of manipulators, which seem to have precedence with LMB action over viewport movement
On Fri, Apr 6, 2012 at 10:51 PM, Fabio Massaioli < fabio.massai...@virgilio.it> wrote: > > When I began to use Blender I chose to use LMB selection because I was > accustomed to other applications. I had soon to switch back to RMB > selection because left button functions overlapped with selection. > Now I think that RMB selection is the best choice and I'd like to use it > also in other applications: I can't change selection accidentally and > functions are distributed evenly among the two buttons. > Maybe you could solve LMB selection conflicts while keeping RMB selection > and current mouse-button mapping fully functional. > > Fabio Massaioli > > > On Fri, 6 Apr 2012, Nathan Vegdahl wrote: > > I agree with this but I was about to try doing just this when someone >>> on IRC warned me off of it saying it messes up to much in Blender. Was >>> this just BS, or is there some truth to it? >>> >> >> That's based on the option in the user preferences. It may be true, >> I'm not sure. In our case, though, we're creating an entire new input >> map, so there's no reason it needs to be an issue. >> >> --Nathan >> >> On Fri, Apr 6, 2012 at 2:26 PM, Knapp <magick.c...@gmail.com> wrote: >> >>> On Fri, Apr 6, 2012 at 11:21 PM, Nathan Vegdahl <ces...@cessen.com> >>> wrote: >>> >>>> Those things said - I've been "trying" LMB-select for a couple of >>>>> years. I >>>>> have to say, I much prefer it, as LMB for select is ubiquitous in >>>>> virtually >>>>> all other pieces of software I use. >>>>> >>>>> Dare I suggest you try this out as well Nathan? >>>>> >>>> >>>> Yup! I'm kind of assuming that we'll switch to LMB-select as default. >>>> Unless there are some strong arguments against, it seems like it's >>>> high time to join the rest of the world on this. And I say this as >>>> someone that is extremely used to RMB-select in Blender. >>>> >>>> --Nathan >>>> >>> >>> I agree with this but I was about to try doing just this when someone >>> on IRC warned me off of it saying it messes up to much in Blender. Was >>> this just BS, or is there some truth to it? >>> >>> >>> -- >>> Douglas E Knapp >>> >>> Creative Commons Film Group, Helping people make open source movies >>> with open source software! >>> http://douglas.bespin.org/**CommonsFilmGroup/phpBB3/index.**php<http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php> >>> >>> Massage in Gelsenkirchen-Buer: >>> http://douglas.bespin.org/tcm/**ztab1.htm<http://douglas.bespin.org/tcm/ztab1.htm> >>> Please link to me and trade links with me! >>> >>> Open Source Sci-Fi mmoRPG Game project. >>> http://sf-journey-creations.**wikispot.org/Front_Page<http://sf-journey-creations.wikispot.org/Front_Page> >>> http://code.google.com/p/**perspectiveproject/<http://code.google.com/p/perspectiveproject/> >>> ______________________________**_________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >>> >> ______________________________**_________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >> > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers