Hi, After long time of inactivity, I decided to do something in Blender. So I've downloaded SVN - everything works perfect with VS2008 at first time, so big thanks to everyone here :)
I have idea to do something like editable poly stack panel in 3DStudioMax in Blender. For me very useful is for exemple extruding edges and vertices in Max style (with the 'extrusion base' topology, not just simple extruding, I can give a photo example of this if someone will be interested). So I have some questions: 1. Is this good idea to do at first task, or there is something 'more necessary' similar to it? 2. Has someone started such a feature already? 3. Which will better to do that: C Api or Python Api? (Now I think that Python will be enough to do this) 4. When I'm done who generally to contact to? Thanks in advance for answers. In detail these toolset will include: - extrude (on vertex, edge, polygon) - bevel (on vertex, edge, polygon) - chamfer - inset - connect - and maybe something more (I'm open for proposals) Best regards, Mariusz _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers