If I understand how this works then having an undo stack wouldn't cut it. >From videos it looks like it applies the whole stack (I'm sure optimized in some way) to the base mesh which is why you can go back N steps and change a parameter which then gets applied up the whole chain.
Main use case: * add a mesh * make a loop cut * make a loop cut across the new faces * move some of the newly created geometry * delete the first loop cut * ??? * mesh explodes Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers