If I understand how this works then having an undo stack wouldn't cut it.

>From videos it looks like it applies the whole stack (I'm sure
optimized in some way) to the base mesh which is why you can go back N
steps and change a parameter which then gets applied up the whole
chain.

Main use case:

* add a mesh
* make a loop cut
* make a loop cut across the new faces
* move some of the newly created geometry
* delete the first loop cut
* ???
* mesh explodes

Dan
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