I made some experiments with Cycles today and I noticed that AO sees all 
faces as opaque, like the internal Renderer did. That means that a face 
with glass material (entirely or nearly entirely transparent) will be 
dark (itself) at parts close to other geometry. Should AO not have much 
less impact on such surfaces? Otherwise it can be hardly combined with 
transparent materials.

Do you see room for improvement or should it stay this way?

Greetings from
Tobias Oelgarte
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