I am pretty sure it does work with transparent BSDF, and not with caustics
i.e. using glass bsdf , so if you are using glass bsdf, use light path node
to switch to transparent bsdf at least for shadow/diffuse rays or whatever
ray you need.
Cheers


2012/4/22 Tobias Oelgarte <tobias.oelga...@googlemail.com>

> I made some experiments with Cycles today and I noticed that AO sees all
> faces as opaque, like the internal Renderer did. That means that a face
> with glass material (entirely or nearly entirely transparent) will be
> dark (itself) at parts close to other geometry. Should AO not have much
> less impact on such surfaces? Otherwise it can be hardly combined with
> transparent materials.
>
> Do you see room for improvement or should it stay this way?
>
> Greetings from
> Tobias Oelgarte
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to