I am pretty sure it does work with transparent BSDF, and not with caustics i.e. using glass bsdf , so if you are using glass bsdf, use light path node to switch to transparent bsdf at least for shadow/diffuse rays or whatever ray you need. Cheers
2012/4/22 Tobias Oelgarte <tobias.oelga...@googlemail.com> > I made some experiments with Cycles today and I noticed that AO sees all > faces as opaque, like the internal Renderer did. That means that a face > with glass material (entirely or nearly entirely transparent) will be > dark (itself) at parts close to other geometry. Should AO not have much > less impact on such surfaces? Otherwise it can be hardly combined with > transparent materials. > > Do you see room for improvement or should it stay this way? > > Greetings from > Tobias Oelgarte > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers