In preparation for SoC I have started to study how Blender uses OpenGL Here is a report I generated: http://www.pasteall.org/31251/
Here is the script I used to generate it: http://www.pasteall.org/31252/python You need to download a full glew to run it (and edit the file paths inside the script). I'm a novice python user, so please don't mind how primitive my code is ;) There are some obvious problems, the main one is that I assume each token belongs to exactly one opengl extension, which I do not think is true at all. The other is that some tokens inside Blender mimic OpenGL symbols. I think one of my first tasks will be to find those "fake" opengl symbols, like glMats, and rename them. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers