I'm not sure if this is known yet, but I recently noticed that 16bpc  
tiff images are interpreted differently when viewed directly in UV  
image editor and when passed to compositor.
It seems as if sRGB gamma is used when source is viewed in UV image  
editor, but in compositor no gamma correction is applied.
Here is a comparison of the same image - upper panel - source viewed  
in UV image editor, lower panel - taken from input image node to  
viewer node:

http://www.pasteall.org/pic/31145

This comes from official Blender 2.63.

Bartek Skorupa

www.bartekskorupa.com



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