This is what I am talking about: http://projects.blender.org/tracker/?func=detail&atid=498&aid=31257&group_id=9
<http://projects.blender.org/tracker/?func=detail&atid=498&aid=31257&group_id=9> On Wed, May 2, 2012 at 1:12 PM, Morten Mikkelsen <mikkels...@gmail.com>wrote: > Me and my friend Andy Davies have been experiencing some weirdness > regarding 16 bit tiff too. If we save a single channel (greyscale) 16 bit > picture in photoshop > as tiff and then read it in Blender it shows up, in the 3D view port, a > little orange in some areas and blue in other regions (but most greyish). > We've verified this on multiple PCs and monitors. > > > > > On Wed, May 2, 2012 at 5:54 AM, Bartek Skorupa < > bartekskor...@bartekskorupa.com> wrote: > >> I'm not sure if this is known yet, but I recently noticed that 16bpc >> tiff images are interpreted differently when viewed directly in UV >> image editor and when passed to compositor. >> It seems as if sRGB gamma is used when source is viewed in UV image >> editor, but in compositor no gamma correction is applied. >> Here is a comparison of the same image - upper panel - source viewed >> in UV image editor, lower panel - taken from input image node to >> viewer node: >> >> http://www.pasteall.org/pic/31145 >> >> This comes from official Blender 2.63. >> >> Bartek Skorupa >> >> www.bartekskorupa.com >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers