What if you just use the multi output node lukas added recently, you could keep consistently the difference between renderlayers (each node) and the passes (each layer of the node) does it make sense to you?
Every output node is a layer Every input of an output node is a pass E-Mail Sent via BlackBerry from BT Mobile -----Original Message----- From: Lukas Tönne <lukas.toe...@googlemail.com> Sender: bf-committers-boun...@blender.org Date: Fri, 18 May 2012 15:26:27 To: bf-blender developers<bf-committers@blender.org> Reply-To: bf-blender developers <bf-committers@blender.org> Subject: Re: [Bf-committers] Multi Layer EXR issues > If you setup your scenes to render in passes and layers, the names you give > to this are meaningful and should be allowed to use. I don't understand why > such a feature gets dropped? Yes, if the renderer generates multilayer files directly it can organize them in layers and passes. But when writing files from the compositor using the file output node, or when importing general files from somewhere else there is usually no such notion of "render layers". That's why trying to sort the content of every multilayer file into a set of render layers doesn't work. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers