Sounds like the Vectex plug-in could be a solution. http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/ The plug-in is old (for Blender 2.4x) and I've never heard of updates for newer Blender versions.
Regards, -- KAJIYAMA, Tamito <rd6t-k...@asahi-net.or.jp> -----Original Message----- From: Leonard Ritter Sent: Saturday, June 02, 2012 2:30 PM To: bf-committers@blender.org Subject: [Bf-committers] Project 2D mesh/curves to another mesh using UV map? Hi there, I'm writing to this list because I have not been able to find an answer through the manual, Google, the Blender artists forum and IRC. I'm looking for a way to deform 2D meshes/curves (from e.g. an imported SVG) so that they provide surface texture to a target mesh, using the target meshes UV Map. The idea is to use sharply defined meshes instead of images to texture surfaces. We want to use the technique within the game engine for a particular art style we have in mind. Currently we just plaster imported meshes on surfaces, but that proved to be rather difficult with more complex surfaces. Here is an example screenshot from the BGE game https://twitter.com/#!/paniq/media/slideshow?url=pic.twitter.com%2FLrPeGV85 - note that the bridge is largely flat... if the bridge was flat or had more slopes, the task of texturing the bridge with meshes would be too huge to manage.) Now, I'm planning to write a script for this myself if the functionality were not available, but first I really want to make sure I'm not wasting my time here. Could you possibly tell me if the feature was available in some form already? Thanks, Leonard _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers