Hi all, and especially thanks to joshua for the wonderful new option in mask modifier.
This looks perfect for making *really* slick rigs, but there is one concern I have; we're going to be deforming a second mesh, and on complex rigs, this is getting quite expensive (they are already at around 5-8 fps, and have gotten slower after bmesh). would it be possible to add a copy-derived-mesh or so modifier to the generators? that way the rig-mesh could copy the derived mesh from the normal body mesh (preferably at a given level of the stack to avoid e.g. the subsurf or any particle modifier or so) with this perhaps the interactivity of a rig could remain unaffected mostly, while enjoying the clean-ness that the armature mask affords. cheers, Bassam _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers