You should not lose any data, but rendering in 3D will stop of course in the meantime.
Thomas Am 09.06.2012 23:02, schrieb Daniel Salazar - 3Developer.com: > Thanks Thomas, if i switch to BI, tweak the settings and switch back to > Cycles will i not loose any data or configuration? Will the the change > still have an effect even with cycles enabled? > > cheersĀ” > > Daniel Salazar > patazstudio.com > > > On Sat, Jun 9, 2012 at 2:59 PM, Thomas Dinges<blen...@dingto.org> wrote: > >> I am not offended, but if you or someone else says that one of my >> commits broke something it's my obligation to check that and that takes >> time. >> >> All I did was a code cleanup, which removed some code inside Cycles, >> which simply does not affect general Texture pipeline at all. >> The reorganized textures in the Cycles Shading system are there since >> Cycles was in Trunk, and the Texture UI indeed is different between BI >> and Internal, something that is also present since Cycles is in Trunk... >> >> The Textur Workflow for that in Cycles is still WIP from what I remember >> though, Basic Color modification options for Textures still need to be >> added. For now just change back to Internal if you want to modify a >> texture and some fancy option there. >> >> Thomas >> >> >> Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com: >>> Wait, do you feel personally offended because i might have confused a >>> problem with one of your commits and failed to point to the exact >> culprit? >>> Im the idiot then, i never attacked you! Feel free to point me to the >>> correct commit, however if you want to be offended i can do better than >>> that :) >>> >>> Back to business, the issue is changing the rendering context seems to >>> change the texture UI in all contexts. I can not link the old procedural >>> textures to a modifier when cycles is enabled. This is a problem because >>> blender internal textures are extremly powerful as stand alone textures >>> (can do ramps and a lot more without nodes). This helps with uses outside >>> of the shading system. This is why I ask, whats the plan? Are we leaving >>> the old textures forever available for this uses? Im away from my pc but >>> will do demo files later >>> >>> peace >>> >>> Daniel Salazar >>> patazstudio.com >>> >> -- >> Thomas Dinges >> Blender Developer, Artist and Musician >> >> www.dingto.org >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers