CheersĀ” Daniel Salazar patazstudio.com
On Sat, Jun 9, 2012 at 3:06 PM, Thomas Dinges <blen...@dingto.org> wrote: > You should not lose any data, but rendering in 3D will stop of course in > the meantime. > > Thomas > > Am 09.06.2012 23:02, schrieb Daniel Salazar - 3Developer.com: > > Thanks Thomas, if i switch to BI, tweak the settings and switch back to > > Cycles will i not loose any data or configuration? Will the the change > > still have an effect even with cycles enabled? > > > > cheersĀ” > > > > Daniel Salazar > > patazstudio.com > > > > > > On Sat, Jun 9, 2012 at 2:59 PM, Thomas Dinges<blen...@dingto.org> > wrote: > > > >> I am not offended, but if you or someone else says that one of my > >> commits broke something it's my obligation to check that and that takes > >> time. > >> > >> All I did was a code cleanup, which removed some code inside Cycles, > >> which simply does not affect general Texture pipeline at all. > >> The reorganized textures in the Cycles Shading system are there since > >> Cycles was in Trunk, and the Texture UI indeed is different between BI > >> and Internal, something that is also present since Cycles is in Trunk... > >> > >> The Textur Workflow for that in Cycles is still WIP from what I remember > >> though, Basic Color modification options for Textures still need to be > >> added. For now just change back to Internal if you want to modify a > >> texture and some fancy option there. > >> > >> Thomas > >> > >> > >> Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com: > >>> Wait, do you feel personally offended because i might have confused a > >>> problem with one of your commits and failed to point to the exact > >> culprit? > >>> Im the idiot then, i never attacked you! Feel free to point me to the > >>> correct commit, however if you want to be offended i can do better than > >>> that :) > >>> > >>> Back to business, the issue is changing the rendering context seems to > >>> change the texture UI in all contexts. I can not link the old > procedural > >>> textures to a modifier when cycles is enabled. This is a problem > because > >>> blender internal textures are extremly powerful as stand alone textures > >>> (can do ramps and a lot more without nodes). This helps with uses > outside > >>> of the shading system. This is why I ask, whats the plan? Are we > leaving > >>> the old textures forever available for this uses? Im away from my pc > but > >>> will do demo files later > >>> > >>> peace > >>> > >>> Daniel Salazar > >>> patazstudio.com > >>> > >> -- > >> Thomas Dinges > >> Blender Developer, Artist and Musician > >> > >> www.dingto.org > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers