On Mon, June 18, 2012 3:16 am, Nahuel Belich wrote: > Big plus for those two 1++ > some deep interaction of the dynamic sistems and particles will be > aprecieted by a great plart of the comunity. Did someone check > on http://physbam.stanford.edu/ i didn`t find any info about license so > im not sure if this package would be usefull at all > An other imoprtant thing its an asset manager, how to keep track on every > asset material, texture, link, etc purge unused data blocks it would be > usefull to. > >
I would like to see more work done to integrate blender with cube engine. Specifically exporting fully rigged models with the basic set of movements defined. Perhaps that is a usability issue but it is currently a very difficult procedure and I have been using blender for a few years. I recently attempted that with the Big Buck Bunny models and it was a very painful process. -- Patrick Shirkey Boost Hardware Ltd > > > ________________________________ > De: Gianmichele Mariani <g.mari...@liquidnet.it> > Para: bf-blender developers <bf-committers@blender.org> > Enviado: domingo, 17 de junio de 2012 21:10 > Asunto: Re: [Bf-committers] The Future of Blender Projects WAS meeting > notes > > Main focus for 2.7/.8 series? A full dependency graph for sure. Possibly > bring more nodes into the core of blender (particles, rigging, fx) > > > > > On Mon, Jun 18, 2012 at 12:48 AM, Mike Belanger > <mikejamesbelan...@gmail.com >> wrote: > >> I'm really happy about the last few years of Blender development. But I >> sort of miss the built-like-a-tank stability of 2.4x series. It'd be >> nice >> to focus on stability, bug-fixes for a while. >> >> I know that isn't as cool as an open-project though :P >> >> Mike >> On 2012-06-17, at 7:33 PM, Knapp wrote: >> >> >> - Ton also invites people to think of post 2.6 projects. A special >> focus for 2.7x and 2.8x? Suggestion: in all of 2013, BF focus on Blender >> itself (no open movies!). >> >> >> > >> > Could you enplane this a bit more? >> > >> > IMO VERY HO >> > I would like to see a project that pushes fog, clouds, sea, smoke and >> > water effects and unifies them. Perhaps a classic Greek / Roman >> > sailing adventure? >> > Integration of Particles and Array mods could use some work. >> > -- >> > Douglas E Knapp >> > >> > Creative Commons Film Group, Helping people make open source movies >> > with open source software! >> > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php >> > >> > Massage in Gelsenkirchen-Buer: >> > http://douglas.bespin.org/tcm/ztab1.htm >> > Please link to me and trade links with me! >> > >> > Open Source Sci-Fi mmoRPG Game project. >> > http://sf-journey-creations.wikispot.org/Front_Page >> > http://code.google.com/p/perspectiveproject/ >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Patrick Shirkey Boost Hardware Ltd _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers