On Mon, June 18, 2012 8:55 am, Campbell Barton wrote: > @Patrick Shirkey, > please don't request specific features on this thread - this has the > effect of turning all planning threads into wish-lists which active > devs tend to skip reading & not take so seriously. > > This is a developer list - if you want some specific engine or one > feature back from 2.4x you can code it right? >
Of course. > > What you _could_ suggest is an api for game engines to be more easily > integrated - so adding engine support worked better (something Apricot > project was supposed to resolve but didn't really). > I was attempting to make the point that the whole process of exporting a model with an active rig is not obvious. I used cube/iqm as an example but I think it applies across the board. It seems to be an interface/usability issue. From my research it also seems that it is a low priority for developers but I think it would be a very powerful project to have some renewed focus on as blender could be used to spit out whole armies in batch mode. In that regard I am more than willing to discuss some possible improvements but I am not sure that this list is the correct place to discuss such interface issues. An API to integrate games engines more effectively is definitely a good thing(tm). Perhaps they go hand in hand? -- Patrick Shirkey Boost Hardware Ltd > On Mon, Jun 18, 2012 at 7:09 AM, Patrick Shirkey > <pshir...@boosthardware.com> wrote: >> On Mon, June 18, 2012 3:16 am, Nahuel Belich wrote: >>> Big plus for those two 1++ >>> some deep interaction of the dynamic sistems and particles will be >>> aprecieted by a great plart of the comunity. Did someone check >>> on http://physbam.stanford.edu/ i didn`t find any info about license >>> so >>> im not sure if this package would be usefull at all >>> An other imoprtant thing its an asset manager, how to keep track on >>> every >>> asset material, texture, link, etc  purge unused data blocks it would >>> be >>> usefull to. >>> >>> >> >> >> I would like to see more work done to integrate blender with cube >> engine. >> Specifically exporting fully rigged models with the basic set of >> movements >>  defined. Perhaps that is a usability issue but it is currently a very >> difficult procedure and I have been using blender for a few years. >> >> I recently attempted that with the Big Buck Bunny models and it was a >> very >> painful process. >> >> >> -- >> Patrick Shirkey >> Boost Hardware Ltd >> >> >> >>> >>> >>> ________________________________ >>>  De: Gianmichele Mariani <g.mari...@liquidnet.it> >>> Para: bf-blender developers <bf-committers@blender.org> >>> Enviado: domingo, 17 de junio de 2012 21:10 >>> Asunto: Re: [Bf-committers] The Future of Blender Projects WAS meeting >>> notes >>> >>> Main focus for 2.7/.8 series? A full dependency graph for sure. >>> Possibly >>> bring more nodes into the core of blender (particles, rigging, fx) >>> >>> >>> >>> >>> On Mon, Jun 18, 2012 at 12:48 AM, Mike Belanger >>> <mikejamesbelan...@gmail.com >>>> wrote: >>> >>>> I'm really happy about the last few years of Blender development. >>>> But I >>>> sort of miss the built-like-a-tank stability of 2.4x series. It'd be >>>> nice >>>> to focus on stability, bug-fixes for a while. >>>> >>>> I know that isn't as cool as an open-project though :P >>>> >>>> Mike >>>> On 2012-06-17, at 7:33 PM, Knapp wrote: >>>> >>>> >> - Ton also invites people to think of post 2.6 projects. A special >>>> focus for 2.7x and 2.8x? Suggestion: in all of 2013, BF focus on >>>> Blender >>>> itself (no open movies!). >>>> >> >>>> > >>>> > Could you enplane this a bit more? >>>> > >>>> > IMO VERY HO >>>> > I would like to see a project that pushes fog, clouds, sea, smoke >>>> and >>>> > water effects and unifies them. Perhaps a classic Greek / Roman >>>> > sailing adventure? >>>> > Integration of Particles and Array mods could use some work. >>>> > -- >>>> > Douglas E Knapp >>>> > >>>> > Creative Commons Film Group, Helping people make open source movies >>>> > with open source software! >>>> > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php >>>> > >>>> > Massage in Gelsenkirchen-Buer: >>>> > http://douglas.bespin.org/tcm/ztab1.htm >>>> > Please link to me and trade links with me! >>>> > >>>> > Open Source Sci-Fi mmoRPG Game project. >>>> > http://sf-journey-creations.wikispot.org/Front_Page >>>> > http://code.google.com/p/perspectiveproject/ >>>> > _______________________________________________ >>>> > Bf-committers mailing list >>>> > Bf-committers@blender.org >>>> > http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> >> -- >> Patrick Shirkey >> Boost Hardware Ltd >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Patrick Shirkey Boost Hardware Ltd _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers