> you can use bgl to load your own textures on top of quads drawn by bgl. So 
> yes its possible, but not simple, but also not difficult. Also you will also 
> have to handle scrolling, since the bgl draw is separate from Blender main 
> GUI , so that means a serious amount of code. But if you don't mind the extra 
> works it won't be very hard. Bgl also will give some cooler tricks than 
> Blender GUI because bgl is basically opengl 1.1 wrapper, so that gives some 
> extra power to the coder.

dimitris chloupis, is there any example of such a system? As far as I
know, Blender's python API gives no information about panel's
scrolling and layout, so even with bgl the addon-developer simply
doesn't know *where* to draw the quads.
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