On Fri, Jul 27, 2012 at 9:08 PM, dimitris chloupis <theki...@yahoo.co.uk> wrote:
> I did not say bgl is buggy , I only said that I am currently experiencing 
> problems I can't isolate with some really weird behavior. My assumption is 
> that is bugs with my code and not bgl.
>
> The problem I have right now is that the texture does not display the 
> transparency correctly, and that my gui seems to leak on the buttons (menu 
> buttons) of blender spaces/areas/windows . I am now in the process of 
> cleaning up my code to make sure I am not doing anything stupid with bgl.
>
> If I find a bug with bgl rest assured I will report it to the bug tracker 
> with an example case attached to it.
>
> All I am saying is that using bgl can be rather challenging. For example 
> using image.gl_load() outside a draw function will crash blender, yet there 
> is no such warning in the docs and it looks like a weird behavior 
> image.gl_load() to be contained inside a draw . Doesn't it slow down blender. 
> Attaching a image.gl_free() for example inside the same draw does slow down 
> blender considerably.
>
> So all I am saying bgl can be quite tricky to use.

Could you report a bug in gl_load() crashing blender?, I tried to redo
this but couldn't get blender to crash.
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to