On Fri, Nov 2, 2012 at 5:00 AM, Sean Olson <seanol...@gmail.com> wrote:
> you would have to make a > steam-blender that integrates with steam API and installs into their folder > structure. I don't think you would have to do anything of the sort. There's no "Steam folder structure" it's really just a package delivery system. Some Blender developer would create a Steam package (it's called a 'depot' in Steam terminology) and upload it to Valve's servers, and then Steam downloads the depot and unpacks it on the user's computer. You can integrate with Steam's API if you want but it's not necessary. In all it's not a whole lot of effort. As far as F/OSS on Steam goes, I think you'll find Valve is very reasonable. They want people using and enjoying their service and there's a large cross section of Steam users who would use Blender. Their legal people are very amicable as well. You have nothing to lose by asking, anyway. -- Jorge "Vino" Rodriguez jo...@lunarworkshop.com [ Tweet <http://twitter.com/vinobs> | Like <http://www.facebook.com/bsvino>| Plus <http://www.google.com/profiles/bs.vino> ] 919.757.3066 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers