Hi,
What does that mean for the current x32/x64 MSVC 2008 libs? (VC 2008 is 
what we use for official releases).
Will they stay the same, but if we have to upgrade a library we can use 
your script?

I don't really see the benefit here (yet). It's not the same situation 
as on Linux imo.
We don't update libs that often on Windows and if I have to rebuild one 
lib or two in weeks/months I rather do it manually with full control, 
rather than with a script (which sounds like a big hack if I get you 
right).

Regarding separate repositories (no shared headers, no shared libs 
between different vc versions) is a really good thing though and I 
highly support that.

Regards,
Thomas

Am 19.01.2013 06:47, schrieb Chad Fraleigh:
> After some more work, a few breaks to avoid insanity fighting with
> some of the VS and cmake configs, and a lot of hacking of the various
> build scripts/projects (the patches it has to do is a mess!), I got
> farther. Now I'm able to build all the following libs under
> VS2008/32-bit, VS2010/32-bit, VS2010+SDK7.1/32-bit, and
> VS2010+SDK7.1/64-bit:
>
>       boost
>       freetype
>       ilmbase
>       jpeg
>       lcms
>       llvm
>       openal
>       opencollada
>       opencolorio
>       openexr
>       openimageio
>       png
>       pthreads
>       python
>       samplerate
>       sdl
>       tiff
>       tinyxml
>       yaml
>       zlib
>       zlibwapi
>
> I'll try to install the 6.1 SDK soon and see if it also works for
> VS2008 x64. Unfortunately when I reinstalled my VS's, VS2012 decided
> to manifest a bug where it doesn't install any of the C header files
> (thanks M$!).. so I can't do any more testing on them at the moment.
>
> The builder setup (with and without source tar/zip distros):
>
>       http://www.triularity.org/download/blender/lib-builder.zip  (186M)
>       http://www.triularity.org/download/blender/lib-builder-nosrc.zip  (4.5M)
>
> The results of my compiles (the VS10+SDK7.1 x32 was omitted due to
> size and being mostly redundant if someone just needs the 2010
> binaries).
>
>       http://www.triularity.org/download/blender/install-vs9.0_x32_sdk6.0.zip
>   (217M)  **
>       http://www.triularity.org/download/blender/install-vs10.0_x32_sdk7.0.zip
>   (214M)
>       http://www.triularity.org/download/blender/install-vs10.0_x64_sdk7.1.zip
>   (254M)
>
>       ** install-vs9.0_x32_sdk6.0.zip is still uploading as of composing
> this message, so give it half an hour or so if you want that one.
>
> The logs for each of those builds (generated by the buildall.bat
> script) for reference:
>
>       http://www.triularity.org/download/blender/logs-vs9.0_x32_sdk6.0.zip  
> (275K)
>       http://www.triularity.org/download/blender/logs-vs10.0_x32_sdk7.0.zip  
> (471K)
>       http://www.triularity.org/download/blender/logs-vs10.0_x32_sdk7.1.zip  
> (472K)
>       http://www.triularity.org/download/blender/logs-vs10.0_x64_sdk7.1.zip  
> (498K)
>
> All the old install-*.zip's have been deleted (to free up space).
>
>
> -Chad
> _______________________________________________
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> Bf-committers@blender.org
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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