> replacing GL_SELECT...Could be simply replaced with using back-buffer color codes.
Is that the idea where the buffer contains a unique solid color code for each object? So you know what is under the mouse by testing that one color under the mouse pointer? I might be completely misunderstanding this, but that seems like it would work well for simple cases but would not help with our quite unique selection method in Blender. I now click once and it selects that obvious object under the mouse, but click again and it selects the nearby object behind it, click again and it selects the next nearest object that might be completely occluded by the first and second. So what is currently being pointed at isn't an easy question that could be helped with that color buffer. But again, I might be completely misunderstanding it all... Harley _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers