Hi, i think it would be great to support 3D rendering and also 3D Viewport / Editing in Blender. I guess these are two separate issues and can be separated.
Regarding 3D rendering: To support 3D directly would be great, but i'd like to propose a different approach: - Several cameras in a scene could be set "Active" and all these active cameras would render an image. - In Compositing, the output of all these cameras would be available and could be composed to form an output image. - The final output images dimensions would need to be independent of the cameras dimensions. - The UV / Image Editor would need additional options on how to interpret the created image. Consequences of the approach: - For a 3D rendered image, two cameras could be placed in a scene, set active, maybe grouped together. - also Picture-in-Picture Views would be possible, Overview of an image plus Detail view, ... - the 3D output format would be easily to create in the Compositor: - Red-Cyan, Red-Green, Amber-Blue, ... would be possible by mixing the colors of the two images - Side-by-Side, Top-Bottom would be possible by translating one image and overlaying it with the other image. Regarding 3D Viewport support: - several output formats would need to be supported: - Red-Cyan, Red-Green, Amber-Blue, ... - Shutter glasses like NVidia - odd-even polarized lines (I own one of those) I hope i described the proposal clearly, what do you think of this? I'm not a blender developer, though i already browsed through the sources to see how to best implement 3D rendering. Best regards Torsten _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers