Hi there, I just had some time to read through some articles on MSDN about breaking changes in VC 2012 http://msdn.microsoft.com/en-us/library/bb531344.aspx
There is an interesting section stating the following: When the new linker flag /HIGHENTROPYVA is specified, Windows 8 typically causes memory allocations to return a 64-bit address. (Prior to Windows 8, such allocations more often returned addresses that were less than 2 GB.) This may expose pointer truncation bugs in existing code. By default, this switch is on. To disable this behavior, specify/HIGHENTROPYVA:NO. Unfortunately I am on vacation right now and I am not able to try this out until Monday or Tuesday. But this could probably be the cause for these strange crashes of the game engine. Is anyone able to do a test? - Jürgen _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers