Hi there,

I just had some time to read through some articles on MSDN about breaking 
changes in VC 2012
http://msdn.microsoft.com/en-us/library/bb531344.aspx

There is an interesting section stating the following:
When the new linker flag /HIGHENTROPYVA is specified, Windows 8 typically 
causes memory allocations to return a 64-bit address. (Prior to Windows 8, such 
allocations more often returned addresses that were less than 2 GB.)  This may 
expose pointer truncation bugs in existing code. By default, this switch is on. 
 To disable this behavior, specify/HIGHENTROPYVA:NO.

Unfortunately I am on vacation right now and I am not able to try this out 
until Monday or Tuesday.
But this could probably be the cause for these strange crashes of the game 
engine.
Is anyone able to do a test?

- Jürgen
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