Ah, good idea! That way I won't even need to hack it in; thanks!
> Date: Thu, 9 May 2013 10:20:42 +0100 > From: dom...@dominodesigns.info > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Adding an alpha channel though Python's > image.save() > > I create a temp image to modify the alpha channel on. Something like > this for adding an opaque alpha channel. > > img = bpy.data.images.new("Temp", > image.size[0], > image.size[1], > alpha=True) > pixels = list(image.pixels) > pixels[3::4] = [1.0 for i in range(len(pixels)/4)] > img.pixels = pixels > # set img.filepath_raw & img.file_format before save > img.save() > bpy.data.images.remove(img) > > On 05/09/2013 03:18 AM, patrick boelens wrote: > > Hi Campbell, > > > > Thanks for your reply. I already managed to use ImageMagick to add an alpha > > channel as a work-around, but will try your solution on a future batch, > > thanks! > > > > -Patrick > > > >> Date: Thu, 9 May 2013 11:10:26 +1000 > >> From: ideasma...@gmail.com > >> To: bf-committers@blender.org > >> Subject: Re: [Bf-committers] Adding an alpha channel though Python's > >> image.save() > >> > >> This is a limit in the API, and saving at different bit-depths should > >> be possible, > >> for a quick workaround you could set scene render settings and use > >> Image.save_render method (which is intended for render-engine > >> integration but I think it would work in your case). > >> > >> On Thu, May 9, 2013 at 6:06 AM, patrick boelens <p_boel...@msn.com> wrote: > >>> Hi everyone, > >>> > >>> I've run into a bit of a problem here. I want to use Blender for some > >>> batch image-processing but found a bug in saving. If the image loaded in > >>> does not have an alpha channel, calling image.save() on it will not add > >>> one, even if it does show up correctly in the UV/Image Editor. Saving the > >>> image manually from the Editor it works, but that kind of defeats the > >>> purpose of the batch processing. ;) > >>> > >>> Image.save seems to call IMB_saveiff(), while the menu entry seems to > >>> call IMAGE_OT_save(). It's a bit too deep in for me to figure out though, > >>> any help on getting this to work would be very much appreciated. > >>> > >>> Thanks! > >>> -Patrick > >>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> Bf-committers@blender.org > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> > >> -- > >> - Campbell > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers