Hi everyone, Windows XP support is back in the x86 libs for VS2012. X64 libs will follow later. I added debug libs for most of the libs, some are still missing, I am working on this. ffmpeg is still a problem though.
I updated the OpenEXR libs to 2.0.0 too. I hope I can update the VC 2008 libs for OpenEXR and dependencies tomorrow or Saturday. Best regards Jürgen Am 19.05.2013 um 16:25 schrieb Thomas Dinges <blen...@dingto.org>: > Hi Jürgen, > that sounds good, thanks for your work on this. > > Thomas > > Am 19.05.2013 16:19, schrieb Jürgen Herrmann: >> Hi Thomas, >> >> As soon as NVidia provides a Cuda 5.5 toolset I'll provide official >> binaries. For all windows platforms xp-8. A build system transition from >> VC2008 to VC2012 can be done later, when everything is well tested and safe. >> >> /Jürgen >> >> Am 19.05.2013 um 15:03 schrieb Thomas Dinges <blen...@dingto.org>: >> >>> Hi, >>> no worries, there won't be any changes for the upcoming Blender 2.68, we >>> will stick with vc2008 for it. >>> I do not want to jump ahead, much more testing is needed. >>> >>> Jürgen, you are of course welcome to provide official vc2012 binaries >>> for Blender 2.68, so people get a chance to test it well. >>> For 2.69 or later we then can check if a switch is doable. >>> >>> Thomas >>> >>> Am 19.05.2013 14:46, schrieb Cezary Kopias: >>>> we need support for xp >>>> we need msvc for CUDA >>>> >>>> maybe a good option would be to have: >>>> >>>> mingw for xp users (faster?) >>>> mingw-w64 as experimental >>>> and msvc 2012 for win x64 (win7 win8) >>>> >>>> sound good? >>>> >>>> >>>> 2013/5/19 Jürgen Herrmann <shadow...@me.com> >>>> >>>>> MinGW 64 breaks OpenMP in win 8 too. >>>>> There is no problem supporting Windows XP with VS2012 anymore. >>>>> We'll just have to keep in mind using the right platform toolset. >>>>> An we have to keep in mind that some features won't work. >>>>> >>>>> So I would suggest we compile the 32bit blender binaries with vs 2012 and >>>>> the v110_xp toolset and just drop xp64 support by compiling blender with >>>>> default v110 toolset for x64 windows. >>>>> >>>>> So we don't have to maintain two windows build platforms, just one. >>>>> Makes it easier to stay up to date with libs. >>>>> >>>>> /Jürgen >>> >>> -- >>> Thomas Dinges >>> Blender Developer, Artist and Musician >>> >>> www.dingto.org >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers