> So I guess you would have to create a mask for each side manually for now.
And then use the View Switch node to use them. There may be ways to integrate the movie clip pipeline with stereo, but I honestly haven't thought about it. > Sebastian Schneider's add-on creates parallax plane, near and far > planes. Is it possible to have this as camera's limits ? Not sure what do you mean by camera's limits. I don't see the camera clipping directly tied to the focal planes. That said, the planes as a visual feedback to the "depth box" will be supported in the bultin stereo camera. I'm not sure if they should be directly manipulated though (as in Bartek's addon). But I will look at that during the builtin stereo camera development. >other Brecht's replies +1 BUT for the option to pick the view in the RenderLayer (see the other thread created by Adriano for a reply on that -- and people let's avoid creating new threads when not necessary -- this mailing list has way too many emails, we need to minimize the hassle on following/ignoring the discussions) Dalai -- blendernetwork.org/member/dalai-felinto www.dalaifelinto.com 2013/6/17 Brecht Van Lommel <brechtvanlom...@pandora.be>: > On Mon, Jun 17, 2013 at 3:41 PM, Ronan Ducluzeau aka "zeauro" > <zeau...@gmail.com> wrote: >> I did not have time to test it seriously. >> But how should a user use vector masking with this ? >> Shall we create a mask for left view another one for right view and >> hoping that those differently created masks will perfectly fit in >> multiview ? Could it be possible to have a center view to do this kind >> of stuff with an automatic offset based on stereo camera settings to >> obtain a correct left and right masking ? > > There no specific stereo/multiview support for masking and tracking at > the moment. So I guess you would have to create a mask for each side > manually for now. If you're doing VFX on stereo footage some tools and > nodes to help with this would be useful, but I don't think that will > be part of the first multiview support. > >> Sebastian Schneider's add-on creates parallax plane, near and far >> planes. Is it possible to have this as camera's limits ? > > I guess this could be supported in the builtin stereo camera but will > leave that to Dalai to answer. > > Brecht. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers